Virtual Reality Porn … So what is it?

Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user’s physical presence in this environment.

VR has been defined as “…a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body or as an “immersive, interactive experience generated by a computer”

A person using virtual reality equipment is typically able to “look around” the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.

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A VR headset fits around your head and over your eyes, and visually separates you from whatever space you’re physically occupying. Images are fed to your eyes from two small lenses. Through VR you can virtually Have sex in the Grand Canyon, experience a VR Porn movie as if you are part of it, and immerse yourself and have sex in an Adult 3d video game without leaving your couch. You will feel as if you are fully immersed in the experience, all you fantasy’s can be lived and shared with a stranger or a friend.

Virtual Reality Porn


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A VR headset fits around your head and over your eyes, and visually separates you from whatever space you’re physically occupying. Images are fed to your eyes from two small lenses. Through VR you can virtually have sex in the Grand Canyon, experience a VR Porn movie as if you are part of it, and immerse yourself sexually in an Adult 3d video game without leaving your couch. You will feel as if you are fully immersed in the experience, all you fantasy’s can be lived and shared with a stranger or a friend.
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The easiest and cheapest way to try virtual reality gaming, is the Google Cardboard. It is literally, just a piece of folded cardboard with some cheap embedded lenses. However, when you stick your phone inside and press it up to your face, you can feel like you’re in another world. Virtual reality isn’t just a View-Master for your video games. It’s an entirely new medium whose true purpose is slowly being realized. Here are a few of the ways VR will be used over the next few years.

Besides Adult VR Porn

From films made by Hollywood to live-streamed concerts and theatrical experiences, VR has become a place to view videos that surround you. New cameras are being created to capture these VR stories, and tools to upload and live-stream them are growing in number. Soon, these experiences might not even seem like films at all.

Entertainment

Imagine building a real home with virtual tools, or designing parts for a new car as if it already existed in the real world. Imagine painting a 3D masterpiece while collaborating with friends around the globe. Apps and wand-like controllers are already making VR an amazing playground. Soon enough, these tools could become indispensable for a new generation of 3D design. “INTERACTIVE CINEMATIC VR AS THE HOLY GRAIL MOVIE ‘EXPERIENCE.” Interactive cinematic VR is the holy grail, where you are not just a passive observer, but interact with the story, and influence outcomes. Hollywood has created VR Noir, a first-ever virtual reality movie length detective series. In episode one, you take the role of a burnt out detective with a secret past. “You are the visitor in this story that is happening in and around you, and to a certain extent, you might even have some effect on [the narrative],” states David S. Goyer ( of Batman Begins, Man of Steel. “The difference between cinema and television and VR — is that you really feel like you’re there. The sense of presence isn’t just a buzzword. It can make you sad, and make you lean in, and make you feel for a character in a way you haven’t before. In a way that you can’t really do in any other medium. And it can scare you. I’m really, really excited for a year [from now]. It’s pretty mind-blowing.”

Artistry & Design

Obviously, video games are one of the main applications for virtual reality as of today. But VR will give game designers the freedom to take games to incredible new places. They can also find new audiences now that players can just reach out and touch things, and turn their head to look, instead of mastering a complex controller covered with joysticks and buttons.
VR Artistry: A Picture is Worth a Thousand Words
Three-dimensional artistry makes for a truly interactive experience. One needs only to view a one-minute demonstration of the Google Tilt Brush to be wowed.

Medicine, Chemistry, Physics & Astronomy

VR can model the world in an incredibly visual way. And, it can also allow those worlds to be expanded and shrunk, played with and entered. Students could take a class trip to ancient Egypt, or try an open-heart surgery without any risks: VR simulations can offer practice runs at techniques, designs and ideas.

Augmented and Virtual Reality medical applications provide an ideal platform for advanced medical education, enabling students and specialists to master their field through deliberate practice before engaging with patients. Anatomical functions and structures that are extremely difficult to visualize through traditional means can be realistically represented through Virtual Reality and Augmented Reality apps designed for medical studies.

Education & Simulation

VR can become a private space for your mind — a place to relax and think. Or it can be a place to explore something uncomfortable in a protective simulation. Virtual worlds can be very removed from the real world, or be labs to explore human behavior. Studies have shown that VR is so distracting, it can be a surprisingly effective painkiller compared with traditional medicine.
  • 2D Representations of 3D Problems Complex subject matter, such as Visual Pathways, is poorly represented in standard teaching material and the time to master these subjects could be shortened.
  • Not Enough Early “Hands On” Practice Students currently practice on real patients or dissect a cadaver. Both of these are suboptimal, as a cadaver does not function like a live subject and practicing on real patients can potentially compromise the safety of the patient. This limits the amount of practice students receive while in the classroom.
  • Limited Amount of Dysfunctions That Can Be Simulated Currently, instructors are limited in how dysfunctions and diseases are demonstrated in classroom settings. These examples are often presented as case studies with limited hands on exploration.

Psychology & Meditation

Just because you’re inside a headset doesn’t mean you’re alone. You could jump into a video game avatar to chat and play, or commute to work by inhabiting a tele-presence robot with cameras mounted on its body. Can we connect and meaningfully communicate across distances that way? It’s not clear, but developers are already experimenting with the possibilities. Virtual reality (VR) has been used for decades as a tool for therapists to administer virtual reality exposure therapy (VRET) in a safe and controlled manner. Due to cost and technology limitations, it has not been widely available, to date. With the advent of affordable mobile VR headsets, such as the Gear VR, there is a new opportunity to apply telemedicine to decentralize mental health treatment, reaching more patients and improving lives around the world. A key challenge today is the lack of clinical evidence and data to support if and how VR can be used to administer effective treatment both in the clinic (expanded use) and remotely. Companies wishing to penetrate this market will need to conduct well-designed, randomized, controlled, properly powered clinical studies in order to change or influence treatment paradigms. There will undoubtedly be a flood of VR apps in the coming months and years attempting to solve these mental health issues. acbbccccdaadabb